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<a href="#pub-attribs">Public Attributes</a> &#124;
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<div class="title">DistanceInput Struct Reference</div>  </div>
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<p>Input for Distance.ComputeDistance(). You have to option to use the shape radii in the computation.  
 <a href="structnkast_1_1_aether_1_1_physics2_d_1_1_collision_1_1_distance_input.html#details">More...</a></p>
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Collaboration diagram for DistanceInput:</div>
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Public Attributes</h2></td></tr>
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<a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_collision_1_1_distance_proxy.html">DistanceProxy</a>&#160;</td><td class="memItemRight" valign="bottom"><b>ProxyA</b></td></tr>
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<a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_collision_1_1_distance_proxy.html">DistanceProxy</a>&#160;</td><td class="memItemRight" valign="bottom"><b>ProxyB</b></td></tr>
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<a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_transform.html">Transform</a>&#160;</td><td class="memItemRight" valign="bottom"><b>TransformA</b></td></tr>
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<a class="el" href="structnkast_1_1_aether_1_1_physics2_d_1_1_common_1_1_transform.html">Transform</a>&#160;</td><td class="memItemRight" valign="bottom"><b>TransformB</b></td></tr>
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bool&#160;</td><td class="memItemRight" valign="bottom"><b>UseRadii</b></td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>Input for Distance.ComputeDistance(). You have to option to use the shape radii in the computation. </p>
</div><hr/>The documentation for this struct was generated from the following file:<ul>
<li>Physics2D/Collision/Distance.cs</li>
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